What Is Best for Table Games, Innovations or Traditions?

Don Catlin in his article “Baccarat, Sort Of” explains the maths of the new variation of baccarat; here we want to clarify the psychology behind it.

Anyone can ask who needs a new variation of baccarat. What’s wrong with the good old baccarat game?

The main problem according to the casino’s point of view concerns big table baccarat. The fact is that it is slow, only 30 hands as maximum can be dealt within one hour at the big table. This happens because of the ceremony and atmosphere of the game. Fewer hands are dealt fewer profits the casino can get.

That’s why mini-baccarat has appeared in the casinos. This version of baccarat is the same as big table baccarat taking into consideration mathematical aspect but there is no any special ceremony, thereby things go faster.

One more problem is the 19 to 20 payoff on the bank isn’t popular and slows the process. The only way out of this situation is to get rid of this commission. For some time the casinos have been trying to introduce games without any commission.

The next problem is card-counters. They are able to invent a way to beat a new game. There are lots of examples of new games which became disasters such as Twist-a-Jack, Yin-Yang-Yo, Seven and a Half. Nobody remembers them today.

To find out if card-counters can beat a game is a complex and long process. But, there is a quick way around it. If a player puts 2 wagers mutually opposed to one another and ideally symmetrical, then a game can’t be counted.

So, have the casinos been a success with the new game?

No. There is only mess with such games. Developers of new game face an impossible task making an attempt to replace these table games: poker, blackjack, roulette, baccarat and craps. The games have been existing for more than one century. This thing is called a “continuous feedback process”.

The majority of new games draws much attention but then slowly players are losing interest to them.

So, why not ask people they do know what they want to see in a game?